Engines
Unity (C#), Unreal Engine
I am Mergery Wanjiru, a Game Designer dedicated to creating immersive, narrative-driven experiences that bridge the gap between complex systems and player empathy.
Unity (C#), Unreal Engine
Accessibility Design, Narrative, System Design
Arduino, Rapid Prototyping, C#
Figma, UI/UX, Adobe Suite
An award-winning motion-controlled 2D infinite runner designed as a therapeutic tool for individuals with Cerebral Palsy and muscular dystrophy.
An Afro-futuristic platformer following Akin, an inventor, on a quest to restore energy to her world. Focused on cultural storytelling through mechanics.
A fast-paced puzzle/loop game developed during the Women Game Jam. A masterclass in tight design constraints and polished feedback.
I believe game design is the highest form of interactive empathy. My process involves deep technical exploration to ensure that the barrier to play is as low as possible, while the emotional payoff remains high.
Games are more than entertainment; they are a medium for connection. My goal is to build games that stay with players long after they've put the controller down.